Name = 鳄鱼(剑仙)-----------这是原兵种名字,我改为剑仙
Sequence = 70069----------编号不动
Space = 0,200,0-----------调好模型定位
Process = BF_CLASS_BFSoldier
Directory = \BFObj\BFSoldier\069
Sprite = Wait,W010001,#12,W010002,W010003,W010004,W010003,W010002,W010001--------此处换成新兵种的编号组(切记新兵种编号组一定要加01)
Sprite = Walk,R10001,#5,@SP_EVENT_ACT_WALKSOUND,R10002,R10003,R10004,R10005,R10006,R10007,R10008------此处无须改动
Sprite = Attack1,A0001,#5,A0002,A0003,#7,A0004,#5,A0005,@SP_EVENT_ACT_ATTACK,A0006,A0007,A0007,@SP_EVENT_ACT_WAIT
Sprite = Attack2,A0009,#5,A0010,A0011,#7,A0012,#5,A0013,@SP_EVENT_ACT_ATTACK,A0014,@SP_EVENT_ACT_WAIT
Sprite = SAttack1,A0128,#4,A0129,A0130,A0131,#8,A0132,#2,A0133,A0134,#4,A0135,W0001,@SP_EVENT_ACT_WAIT
Sprite = SAttack2,A0136,#4,A0137,A0138,A0139,#8,A0140,#2,A0141,A0142,#4,A0143,A0144,W0001,@SP_EVENT_ACT_WAIT
Sprite = SAttack3,A0128,#4,A0129,A0130,A0131,#8,A0132,#2,A0133,A0134,#4,A0135,W0001,@SP_EVENT_ACT_WAIT
Sprite = Defend,W0018,#30,W0017,#6,W0001,@SP_EVENT_ACT_WAIT
Sprite = Hurt,W0022,#30,W0021,#6,W0001,@SP_EVENT_ACT_WAIT
Sprite = Die1,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die2,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die3,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die4,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die5,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT------------这里改成新兵种的编号组
第三步:下面是给新增兵种设定属性和技能;首先打开Soldier 。ini文件,找到你欲加新兵种的编号地址69号,修改如下:[SOLDIER]
No = 69
Name = 鳄鱼(剑仙)-----这里改成我想要的名字
Special =
OrderNo = 69-----此处为模型地址
Data01 =
Data02 = -------这3项为升级兵种相关
Data03 =
SuperHit = 25-------无须改动
Feature =
Sex = 0------性别
DieMode =
Rank = 2
Upgrade = 14
OffsetZ = -45
SizeX = 1
Str = 0
Int = 0
Life = 1
Speed = 6-------兵种速度
Interval = 65
DetectRangeMin = 1
DetectRangeMax = 1---------此为副武器射程(如禁卫兵的飞刀)
Weapon = 0---------此处为副武器种类
WeaponSpeed = 0----------此处是投掷速度
BasePower = 8--------新兵种的初始攻击力
AddPower = 2-----------防御力
Height = 150-----------兵种高度
Horse = 0
Type = 1
Color = 10-------兵种颜色
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