W0017,三国群英传7修改了不能玩( 二 )


Name = 鳄鱼(剑仙)-----------这是原兵种名字,我改为剑仙
Sequence = 70069----------编号不动
Space = 0,200,0-----------调好模型定位
Process = BF_CLASS_BFSoldier
Directory = \BFObj\BFSoldier\069
Sprite = Wait,W010001,#12,W010002,W010003,W010004,W010003,W010002,W010001--------此处换成新兵种的编号组(切记新兵种编号组一定要加01)
Sprite = Walk,R10001,#5,@SP_EVENT_ACT_WALKSOUND,R10002,R10003,R10004,R10005,R10006,R10007,R10008------此处无须改动
Sprite = Attack1,A0001,#5,A0002,A0003,#7,A0004,#5,A0005,@SP_EVENT_ACT_ATTACK,A0006,A0007,A0007,@SP_EVENT_ACT_WAIT
Sprite = Attack2,A0009,#5,A0010,A0011,#7,A0012,#5,A0013,@SP_EVENT_ACT_ATTACK,A0014,@SP_EVENT_ACT_WAIT
Sprite = SAttack1,A0128,#4,A0129,A0130,A0131,#8,A0132,#2,A0133,A0134,#4,A0135,W0001,@SP_EVENT_ACT_WAIT
Sprite = SAttack2,A0136,#4,A0137,A0138,A0139,#8,A0140,#2,A0141,A0142,#4,A0143,A0144,W0001,@SP_EVENT_ACT_WAIT
Sprite = SAttack3,A0128,#4,A0129,A0130,A0131,#8,A0132,#2,A0133,A0134,#4,A0135,W0001,@SP_EVENT_ACT_WAIT
Sprite = Defend,W0018,#30,W0017,#6,W0001,@SP_EVENT_ACT_WAIT
Sprite = Hurt,W0022,#30,W0021,#6,W0001,@SP_EVENT_ACT_WAIT
Sprite = Die1,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die2,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die3,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die4,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT
Sprite = Die5,F0001,#5,F0002,F0003,F0004,F0005,#300,@SP_EVENT_ACT_FADEOUT------------这里改成新兵种的编号组
第三步:下面是给新增兵种设定属性和技能;首先打开Soldier 。ini文件,找到你欲加新兵种的编号地址69号,修改如下:[SOLDIER]
No = 69
Name = 鳄鱼(剑仙)-----这里改成我想要的名字
Special =
OrderNo = 69-----此处为模型地址
Data01 =
Data02 = -------这3项为升级兵种相关
Data03 =
SuperHit = 25-------无须改动
Feature =
Sex = 0------性别
DieMode =
Rank = 2
Upgrade = 14
OffsetZ = -45
SizeX = 1
Str = 0
Int = 0
Life = 1
Speed = 6-------兵种速度
Interval = 65
DetectRangeMin = 1
DetectRangeMax = 1---------此为副武器射程(如禁卫兵的飞刀)
Weapon = 0---------此处为副武器种类
WeaponSpeed = 0----------此处是投掷速度
BasePower = 8--------新兵种的初始攻击力
AddPower = 2-----------防御力
Height = 150-----------兵种高度
Horse = 0
Type = 1
Color = 10-------兵种颜色
三国群英传7修改了不能玩

W0017,三国群英传7修改了不能玩

文章插图
Setting文件夹---OBD目录下存放全部数据源文件找BFsoldierobd文件用记事本打开会看多代码和数据大家只要注意下代码其无视现我们熟悉下ODB文件命令参数 [OBJECT]
Name = ?˙?-----------------此兵种名称
Sequence = 70069----------------此兵种编号
Space = 0 100 0--------------重要项模型定位(里要说下此项影响模型游戏位置01000分别左右觉得模型游戏偏上脱离地面调少数值偏下则调高)
Process = BF_CLASS_BFSoldier---------------此数据库连接位置无视
Directory = \BFObj\BFSoldier\001-------------------点重要此模型存放地址
Sprite = Wait w010001 #12 w010002 #12 w010003 #12 w010004 #12 w010003 w010002----------------此项模型游戏待机动作(里要说明点BFSpec目录下隐藏兵种全部w0001编号组而正规兵种则w010001编号编写所我们导入新兵种时定要待机编号前面加上01否则进入游戏能显示原兵种模型) Sprite = Walk r010001 #5 r010002 #5 r010003 #5 r010004 #5 r010005 #5 r010006 #5 r010007 #5 r010008 #5---------------此项兵种冲锋编号组(替换新兵种此项无须改动) Sprite = Attack1 a010001 #5 a010002 #5 a010003 #5 a010004 #5 a010005 @SP_EVENT_ACT_ATTACK #5 a010006 #5 a010007 #5 a010008 #5 a010008 @SP_EVENT_ACT_WAIT---------------此项兵种攻击编号组(新兵种攻击编号组atk1切记要改成ATTACK1否则替换新兵游戏里没有攻击动作) Sprite = SAttack1 a010001 #5 a010002 #5 a010003 #5 a010004 #5 a010005 @SP_EVENT_ACT_CHECK #5 a010006 #5 a010007 #5 a010008 #5 a010008 @SP_EVENT_ACT_WAIT---------------此项副武器攻击编组号禁卫飞刀等 Sprite = Defend d010001 d010002 #5 d010002 @SP_EVENT_ACT_WAIT-----------此项兵种防御编号组神刀兵盾防等